﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace BeatEmUp.Items.Weapons
{
    [Serializable]
    class WeaponStatsForSerialization
    {
        public int damageMin;
        public int damageMax;
        public int criticalHitChance;
        public int accuracy;
        public float totalDamageWeight;
        public float criticalChanceWeight;
        public float accuracyWeight;
        public float weaponValue;
        public int compareToPlayer;
        public int Height;
        public int Width;
        public Microsoft.Xna.Framework.Vector2 Position;
        public string TextureName;
        public string name;
        public int level;


        public WeaponStatsForSerialization()
        {
            damageMin = 0;
            damageMax = 0;
            criticalHitChance = 0;
            accuracy = 0;
            totalDamageWeight = 0;
            criticalChanceWeight = 0;
            accuracyWeight = 0;
            weaponValue = 0;
            compareToPlayer = 0;
            Height = 0;
            Width = 0;
            Microsoft.Xna.Framework.Vector2 Position = Microsoft.Xna.Framework.Vector2.Zero;
            TextureName = string.Empty;
            name = string.Empty;
            level = 0;
        }
    }
}
